package google.android.ageofempires;

public class GlobalSetting {
	
	// Scale: use move Map
	public static int SCALE = 30;
	//Number of Bitamp
	public static int BITMAP = 30;
	// Cell
	public static int WIDTH_CELL = 30;
	public static int HEIGHT_CELL = 30;			
	// Action
	public static int ACTION = 5;
	public static int IDLE = 0;
	public static int MOVE = 1;
	public static int ATTACK = 2;
	public static int DEATH = 3;
	public static int DISAPPEARANCE = 4;
	// Direction
	public static int DIRECTION = 5;
	public static int SOUTH = 0;
	public static int SOUTH_WEST = 1;
	public static int WEST = 2;
	public static int NOUTH_WEST = 3;
	public static int NOUTH = 4;
	// Units
	public static int WIDTH_UNIT = 30;
	public static int HEIGHT_UNIT = 30;
	public static int KIND_UNIT = 2;	
	public static int FEMALEHERO = 0;
	public static int MALEHERO = 1;
	public static int MANGONEL = 2;	
//	public static int NUMUNIT = 2;
//	public static int[][][][] UNITS = new int[NUMUNIT][ACTION][DIRECTION][BITMAP];
}
